Inside Fallout, the Gaming World’s Most Surprising Small Screen Triumph
The post-apocalyptic TV series is back to its platform, and it's safe to say that viewers were delightfully shocked by the caliber of its first season. By portraying the retro-futuristic, post-apocalyptic United States through the eyes of three distinct characters, it succeeded in capturing different facets of the gamer's journey.
There was vault-dweller Lucy, trying to uphold her morals and learning that the wasteland made that incredibly hard; Brotherhood initiate Max, the Brotherhood of Steel new recruit, who starts doubting his faction's leadership and causes a lot of havoc in powered exoskeleton; and the Ghoul, a fan-favorite figure who has long since lost any ethical bearings out in the contaminated wastes.
Setting the Stage for a New Chapter
The show's first season finale unveiled key information about who helped cause the nuclear war that trapped a population in subterranean shelters for an extended period. It also posed numerous mysteries unanswered for the upcoming chapter – and, this time, expectations are significantly higher.
“We’ll take ‘not terrible’ – we should print that on merchandise,” remarks Jonah Nolan.
“Going into the initial season, people were like, ‘Just don't mess it up’,” comments the game director. “We are thrilled with the response to the show, so now people are bringing more enthusiasm and altered expectations.”
A New Vegas Vibe for the Next Installment
The new season is taking place in New Vegas, the backdrop of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the best writing and personalities in the franchise, even if it was somewhat buggy at launch.
“It’s more of a desert vibe, a Southwestern essence, that’s so key to that game,” says Nolan. “That dusty, blasted-out Route 66 vibe of the game is so much fun to bring into the show.”
In the series narrative, a considerable period has passed since the story of the New Vegas game by the time the characters make their way there. However, the creators indicate that it acknowledges the player’s journey.
The Importance of Physical Sets
The Fallout TV series is distinguished by its tactile feel – its creators ensured physical models and environments were fabricated, echoing the cobbled-together nature of the outposts in the games.
“As a sci-fi fan, so many series I watch, I’m aware that they’re all filmed against a blue screen,” says co-creator Geneva Robertson-Dworet. “The key objective of an translation, especially of a video game, is to appear as if it’s tangible.”
Actually, virtually each creature you see on-screen is physical, including the notoriously frightening mutated beasts known as Deathclaws. In the show, they are brought to life with puppets, and were by all accounts rather intimidating up close.
A Labor of Love
The Fallout series resonates because it is made by talented film-makers who are also passionate gamers, alongside the original creators behind the franchise. This shared passion for the lore is evident in the end result.
The second season is launching on a episode-by-episode basis rather than as a all-at-once release, offering a different experience from the initial release. This approach will foster a altered weekly discussion, something the creators themselves are eager to witness.
“It's richer, it’s larger in scale, it’s funnier, it has a lot of twists,” teases Howard. “I can't wait to seeing what people think.”